Majors

Majors AL and NL

Majors AA and AAA Division Rules

Current as of 2016 season

  1. Teams

    1. A team must submit a lineup of players in batting order to the home plate umpire and opposing coach at least 15 minutes prior to the game.  Only players actually present may be on the lineup. Players who arrive after lineup submittal may be added to the lineup prior to the game, or between innings by advising both the umpire and opposing coach (that is, players cannot enter the game either to field or bat while either the top or bottom of the inning is in play).  Players must be added to the bottom of the lineup regardless of the current batting order. 

    2. Any player submitted who is not regularly on the team must be noted with the WVLL team they belong to.  

    3. Call-ups: teams may call up players from lower Divisions of WVLL only (that is, no other leagues) when unable to field 10 players from their own roster at the field at the commencement of play.  For clarity, call-ups are NOT permitted if 10 or more players from a team's roster ARE available. 

      1. Players may only be called up by the same team a maximum of 3 regular-season games and 1 playoff game. 

      2. Called up players may not pitch. 

      3. Unless a team has less than 10 available players, called up players may play a maximum of 3 defensive innings in any game. 

      4. Players may not be called up if it causes them to miss a game for their regular team.

      5. Once a called-up player is in the submitted lineup, no rostered player arriving after the lineup is submitted may participate in the game. 

    4.  Players not on the lineup are not eligible to play in the game.
    5. Should a player in the lineup not be able to bat in order, unless removed due to injury and so notified to the opposing coach and the home plate umpire, an out will automatically be called unless the lineup submitted only contained 8 players, in which case the team shall forfeit the game.

    6. If a team begins a game with 8 players, the umpire shall NOT call an automatic out for the ninth batting spot in the order.  This Local Rule amends LLB Rules 4.16 and 4.17 for this division. 

    7. A team shall have at least 8 players when taking the field defensively, or forfeit the game. Teams may play defensively with 8 or 9 players.  Every player on the lineup must play defensively for at least six outs.  Except for reasonable disciplinary reasons, no player may sit out more than two consecutive defensive innings. 

    8. Outfielders must be a minimum of 30 feet (10 yards) behind the base baths until the pitched ball is either contacted by the batter or crosses into foul territory (“crosses into foul territory” is the same concept as “crosses the plate” just more correctly worded.)

  2. Field Set Up

    1. Home teams are responsible for pre-game field preparation.  Visitors are responsible for post-game cleanup.  Teams playing a visiting Bowen or District 5 team, and Bowen teams playing at home, are responsible for both preparation and cleanup.

    2. The uppermost front edge of the pitching rubber is 46 feet from the back of home plate.

    3. The outfield boundary is 200 feet from the back of home plate.

    4. Home teams supply two new game balls to the home plate umpire before the game, and further new balls as needed.

  3. Batting

    1. Continuous batting order (CBO): all players bat per the submitted batting order throughout the game, whether or not in the defensive line up in a particular inning. 

    2. Bunting is allowed.

  4. Base Running

    1. The slide-and-avoid rule promulgated by Little League International will be enforced: catchers may not block home plate.

    2. A batter must clear the batter's box for a play at home or be called out.

    3. Headfirst slides are not permitted and any runner doing so shall be called out unless returning to the base just left. 

    4. When the player catching the next inning is on base and two outs have been recorded, a coach may at his option substitute the last player to have been called out as a courtesy runner to enable the catcher to begin putting on catcher’s equipment.

    5. Overthrows: if the ball is thrown out of play on the FIRST play by an INFIELDER, then all runners (including the batter runner) can try for a maximum of 2 bases from the time of the PITCH.  If the ball is thrown out of play by an OUTFIELDER or on the SECOND play by an INFIELDER (say on a double play attempt), then runners can try for a maximum of 2 bases, including to home, from the time of the THROW.

    6. Stealing of all bases is allowed from the beginning of the season.  Lead offs are not permitted.  The pitched ball must either be contacted by the batter or cross into foul territory before the base runner removes his/her foot from the base (“cross into foul territory” is the same concept as “cross the plate,” just more correctly worded).  The umpire shall make the determination as to whether the runner removed his/her foot before the ball crossed into foul territory.  If the runner left the base early and was put out by the defensive team, the runner is out.  If the runner left the base early and advanced safely to the next base, s/he must return to the original base, as must any other base runners who advanced at the same time unless the batter has hit safely, in which case all runners advance an equivalent number of bases. 

    7. A walked batter may attempt to take more bases if the catcher drops the ball or is slow to return the ball to the pitcher.

    8. When the pitcher has both feet on the dirt portion of the pitcher’s mound with the ball in their possession, the play is called dead, and runners must return to the base they left, unless the runner was in the process of attempting to advance to the next base when the pitcher caught the ball, in which case the runner may continue the attempt to advance to the next base at their own risk. 

    9. Innings are considered complete as follows:

      1. First inning to one-before-final: 3 outs have been recorded or three runs have scored

      2. Final inning: three outs have been recorded.  If a team is up by 10 or more runs at then bottom of the 5th inning, the game is called.

    10. Obstruction; if a runner must slow down or alter his path to avoid a fielder who is not either in possession of the ball or in the act of fielding a thrown or batted ball, he has been obstructed, and the umpire must decide whether to call the play dead or award the base.  Faking a tag is obstruction.

    11. Leaving the base path: a runner moving more than 3 feet from the base path shall be called out.

    12. The infield fly and dropped 3rd strike rules apply in AAA only.

  5. Lead offs are not permitted.  The pitched ball must either be contacted by the batter or cross into foul territory before the base runner removes his/her foot from the base.  (“Crosses into foul territory” is the same concept as “crosses the plate” just more correctly worded.) The umpire shall make the determination as to whether the runner removed his/her foot before the ball crossed home plate.  If the runner left the base early and was put out by the defensive team, the runner is out.  If the runner left the base early and advanced safely to the next base, s/he must return to the original base, as must any other base runners who advanced at the same time unless the batter has hit safely in which case all runners advance an equivalent number of bases.  

  6. Pitching

    1. No balks will be called unless, in the opinion of the home plate umpire, the pitcher’s actions are both distracting or deceptive to the batter, and actually constitute a balk.

    2. A player throwing more than 41 pitches in a game cannot CATCH in that game

    3. A player catching four or more half-innings in a game cannot PITCH in that game.

    4. League Age 12 players are ineligible to pitch in AA.

    5. Intentional walks are not permitted at all in AA, and in AAA not more than once in the same or the next game between the teams to any particular batter.

    6. Teams must adhere to Little League pitcher eligibility rules.  An ineligible pitcher will forfeit the game.  Little League approved pitch count rules apply:

 

LEAGUE AGE

PITCH LIMIT

9

75

10

75

11

85

12

85

 

PITCHES THROWN

FULL DAYS OF REST FOLLOWING THE DAY PITCHED*

1 - 20

0

21 - 35

1

36 - 50

2

51 - 65

3

>66

4

*For example, if a player made 44 pitches on Wednesday, he is ineligible to pitch again until Saturday, after Thursday and Friday, 2 full calendar days of rest.